Program Map

Special Conference Events

  • Exciting tours in WA
  • Conference Dinner
  • Welcome Reception

Full and Short Paper Presentations

20 minutes (LP) + 10-15 minutes for Q&A
10-15 minutes (SP) presentations plus 5-10 minutes for Q&A

Session P.1: Education (Session Chair: Margot Brereton)

3rd / 13:30-15:00 / Carnac

  • [FULL PAPER] Stephen Snow, Dorota Filipczuk, Stephen Viller and Richard Gomer.Design Jam as a Pedagogy: Teaching Design Thinking to Computer Science Students at Scale
  • [FULL PAPER] Jennyfer Lawrence Taylor, Wujal Wujal Aboriginal Shire Council, Alessandro Soro, Paul Roe and Margot Brereton. A Relational Approach to Designing Technologies that Foster Teaching, Learning, and Use of Indigenous Languages
  • [SHORT PAPER] Martin Tomitsch, Anna Janssen, Jen Scott Curwood and Kate Thomson. Reflections on Temporal Factors in Interaction Design: A Study of User Engagement in a Platform for Professional Learning
  • [SHORT PAPER] Omar Mubin. Humanoid Robots as Teaching Assistants in an Arab School

Session P.2: Methods (Session Chair: George Buchanan)

3rd / 15:30-17:00 / Carnac

  • [FULL PAPER] Nicolai Brodersen Hansen, Christian Dindler, Kim Halskov, Ole Sejer Iversen, Claus Bossen, Ditte Amund Basballe and Ben Schouten. How Participatory Design Works: Mechanisms and Effects
  • [FULL PAPER] Eleanor Chin Derix and Tuck Wah Leong. Towards a Probe Design Framework
  • [FULL PAPER] Søren Rasmussen, Jonas Fritsch and Nicolai Brodersen Hansen. A Design Archival Approach to Knowledge Production in Design Research and Practice

Session P.3: Core Technologies (Session Chair: Callum Parker)

3rd / 15:30-17:00 / Garden

  • [SHORT PAPER] Mayumi Nakanishi, Hiroki Usuba and Homei Miyashita. Effects of Delboeuf Illusion on Pointing Performance
  • [SHORT PAPER] Scott Brown, Michael Gratton and Bronwen Williams. A Visual Programming Tool for Creative Practice Pedagogy in Embodied Interaction and Media Arts
  • [SHORT PAPER] Danula Hettiachchi and Jorge Goncalves. Towards Effective Crowd-Powered Online Content Moderation
  • [SHORT PAPER] Ryosuke Aoki, Kosuke Sato, Naoki Ohshima and Naoki Mukawa. Buzz-Buzz Chat: Encouraging Parent-Child Communication with Multiple Agent Chats
  • [SHORT PAPER] Kyohei Hakka, Toshiya Isomoto, Buntarou Shizuki and Shin Takahashi. Bounded Swipe: Swipe Gesture Inside a Target
  • [SHORT PAPER] Shion Tominaga, Kenro Go, Takayuki Itoh and Akihiro Miyata. An Interaction Method for Transferring Electronic Information by Tearing a Sheet of Paper

Session P.4: Ageing (Session Chair: Jenny Waycott)

4th / 09:00-10:30 / Carnac

  • [FULL PAPER] Anna Kalma, Bernd Ploderer, Laurianne Sitbon and Margot Brereton.Probing Yarns about Ageing and Making
  • [SHORT PAPER] Alen Keirnan and Mark Strachan. Technology around the park: applying co-design to resolve conflict in retirement villages.
  • [SHORT PAPER] Brodrick Stigall, Kelly Caine, Steven Baker and Jenny Waycott. Older Adults’ Perception and Use of Voice User Interfaces: A Preliminary Review of the Computing Literature
  • [SHORT PAPER] Charlynn Miller and Asheley Jones. Addressing the education gap in aged care technology
  • [SHORT PAPER] Sayan Sarcar. Ability-based Optimization: Design and Evaluation of Touchscreen Keyboards for Older Adults with Dyslexia

Session P.5: Smart Automation (Session Chair: George Goncalves [Unconfirmed])

4th / 09:00-10:30 / Garden

  • [SHORT PAPER] Martin Lochner, Andreas Duenser and Shouvit Sarker. Trust and Cognitive Load in semi-automated UAV operation
  • [FULL PAPER] Jeni Paay, Jesper Kjeldskov, Frederick Sorensen, Thomas Jensen and Oren Tirosh. Weight-Mate: Adaptive Training Support for Weight Lifting
  • [SHORT PAPER] Kaspar Raats, Vaike Fors and Sarah Pink. Understanding trust in Automated Vehicles
  • [SHORT PAPER] Caitlin Woods, Melinda Hodkiewicz and Tim French. Requirements for Adaptive User Interfaces for Industrial Maintenance Procedures
  • [SHORT PAPER] Vahid Pooryousef, Ross Brown and Selen Turkay. Shape Recognition and Selection in Medical Volume Visualisation with Haptic Gloves

Session P.6: Urban HCI (Session Chair: Marcus Foth)

4th / 09:00-10:30 / Room: Rottnest

  • [SHORT PAPER] Alexandra Thompson and Leigh Ellen Potter. Overlays and Goggles and Projections, Oh My!: Exploring Public Perceptions of Augmented Reality Technologies
  • [SHORT PAPER] Callum Parker, Glenda Caldwell and Joel Fredericks. The Impact of Hyperconnectedness on Urban HCI: Challenges and Opportunities
  • [SHORT PAPER] Shannon Rodgers, Bernd Ploderer and Margot Brereton. HCI in the Garden: Current Trends and Future Directions
  • [FULL PAPER] Geremy Farr-Wharton. When Food Talks Back! Leveraging HCI and Capitalising on Office Environments to Grow Food

Session P.7: Meaningful Sustainability (Session Chair: Hilary Davis)

4th / 11:00-12:30 / Carnac

  • [FULL PAPER] Rikke Hagensby Jensen, Michael Kvist Svangren, Mikael B. Skov and Jesper Kjeldskov. Investigating EV Driving as Meaningful Practice
  • [FULL PAPER] Alessandro Soro, Margot Brereton, Laurianne Sitbon, Aloha Hufana Ambe, Jennyfer Lawrence Taylor and Cara Wilson. Beyond Independence: Enabling Richer Participation through Relational Technologies
  • [SHORT PAPER] Stephen Snow, Stephen Viller, Mashhuda Glencross and Neil Horrocks. Where are they now? Revisiting Energy Use Feedback a Decade After Deployment

Session P.8: Emotions and Memory (Session Chair: Tuck Leong)

4th / 11:00-12:30 / Garden

  • [SHORT PAPER] Greg Wadley, Amanda Krause, Jiahui Liang, Zihe Wang and Tuck Wah Leong. Use of music streaming platforms for emotion regulation by international students  
  • [FULL PAPER] Joel Harman, Ross Brown, Daniel Johnson and Selen Turkay. The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment
  • [SHORT PAPER] Jessica Sharmin Rahman, Md Zakir Hossain and Tom Gedeon. Measuring Observers’ EDA Responses to Emotional Videos
  • [FULL PAPER] Catherine Caudwell, Cherie Lacey and Eduardo Benítez Sandoval. The (Ir)Relevance of Robot Cuteness: An Exploratory Study of Emotionally Durable Robot Design.
  • [SHORT PAPER] Masaki Omata and Kaito Shimizu. Viewer Arousal Display System Using Eye-Tracking and Skin Conductance Data

Session P.9: Rehabilitation and Health (Session Chair: Alen Keirnan)

4th / 13:30-15:00 / Carnac

  • [SHORT PAPER] Soojeong Yoo, Andrew Weatherall, Gail Wong, Sarah Scott, Ajit Pillai, Minal Menezes, Nicholas Wood and Naseem Ahmadpour. Clinician perspective on VR Games for Managing Periprocedural Anxiety in Children
  • [SHORT PAPER] Robert Herne, Mohd Fairuz Shiratuddin, Shri Rai, Hamid Laga, Jesse Dixon and David Blacker. Game Design Principles Influencing Stroke Survivor Engagement for VR-Based Upper Limb Rehabilitation: A User Experience Case Study
  • [SHORT PAPER] Chris McCarthy, Tuan Dung Lai, Stuart Favilla and David Sly. Towards an Immersive Auditory-based Journey Planner for the Visually Impaired
  • [FULL PAPER] Jeremy Opie, Anjali Jaiprakash, Bernd Ploderer, Margot Brereton and Jonathan Roberts. Towards Surgical Robots: Understanding Interaction Challenges in Knee Surgery
  • [SHORT PAPER] Erica Tandori, Jeanie Beh and Sonja Pedell. It’s on the Cards: Designing technology instructions for people living with dementia

Session P.10: (Intellectual) Disability (Session Chair: n/n)

5th / 09:00-10:30 / Carnac

  • [FULL PAPER] Filip Bircanin, Bernd Ploderer, Laurianne Sitbon, Andrew Bayor and Margot Brereton. Challenges and Opportunities in Using Augmentative and Alternative Communication (AAC) Technologies: Design Considerations for Adults with Severe Disabilities
  • [SHORT PAPER] Amani Soysa and Abdullah Al Mahmud. Interactive Pretend Play (iPPy) Toys for Children with ASD
  • [FULL PAPER] Zhiwei Randy Zhu, Dianna Hardy and Trina Myers. Co-designing with Adolescents with Autism Spectrum Disorder: From Ideation to Implementation

Session P.11: Design Research & Contexts (Session Chair: n/n)

5th /

  • [FULL PAPER] Joanna Mehtälä and Marko Nieminen. Combining Design Science and User-Centred Methods in M-Government Service Design in Namibia
  • [SHORT PAPER] Sonam Adinolf, Peta Wyeth, Ross Brown and Roger Altizer. Towards Designing Agent Based Virtual Reality Applications for Cybersecurity Training
  • [SHORT PAPER] Albrecht Kurze, Sören Totzauer, Alexandra Deschamps-Sonsino and Arne Berger. A Collaborative Landscaping Exercise of IoT Design Methods
  • [SHORT PAPER] Yangjinbo Zhang and Artur Lugmayr. Designing a User-Centered Interactive Data Storytelling Framework  

Session P.12: Rights, Culture, and Inclusion (Session Chair: Margot Brereton)

5th / 09:00-10:30 / Abrolhos

  • [SHORT PAPER] Tuck Wah Leong, Christopher Lawrence and Greg Wadley. Designing for diversity in Aboriginal Australia: Insights from a national technology project
  • [SHORT PAPER] Philemon Yalamu, Caslon Chua and Wendy Doube. Does indigenous culture affect one’s view of an LMS interface: A PNG and Pacific Islands students’ perspective
  • [SHORT PAPER] Dana Mckay and George Buchanan. Shaking the Tree: Understanding Historic and Future Representation of Women at OzCHI
  • [SHORT PAPER] Tommaso Armstrong and Tuck Wah Leong. Digital Technologies and the Lived Experiences of Queer Youth
  • [FULL PAPER] Nicola J Bidwell. Women and the Spatial Politics of Community Networks: Invisible in the sociotechnical imaginary of wireless connectivity

Session P.13: Social Robots (Session Chair: n/n)

5th / 11:00-12:30 / Carnac

  • [FULL PAPER] Junya Nakanishi, Itaru Kuramoto, Jun Baba, Kohei Ogawa, Yuichiro Yoshikawa and Hiroshi Ishiguro. Soliloquising Social Robot in a Hotel Room
  • [FULL PAPER] Saminda Balasuriya, Laurianne Sitbon, Margot Brereton and Stewart Koplick. How can social robots spark collaboration and engagement among people with intellectual disability?
  • [SHORT PAPER] Naoko Abe, David Rye and Lian Loke. A Microsociological Approach to Understanding the Robot Collaborative Motion in Human-Robot Interaction
  • [SHORT PAPER] Nicole Robinson, Selen Turkay, Leonie Cooper and Daniel Johnson. Social Robots with Gamification Principles to Increase Long-Term User Interaction, Engagement and Retention

Session P.14: Interaction (Session Chair: n/n)

5th / 11:00-12:30 / Garden

  • [FULL PAPER] Denys J.C. Matthies, Bodo Urban, Katrin Wolf and Albrecht Schmidt. Reflexive Interaction – Extending the concept of Peripheral Interaction
  • [FULL PAPER] Jesper Kjeldskov, Jeni Paay, Aleksander Nilsson, Kasper Plejdrup and Mette Pedersen. Spatial Mixer: Cross-Device Interaction for Music Mixing
  • [SHORT PAPER] Anna Trofimova, Timothy Wiley, Maurice Pagnucco and Mari Velonaki. Exploring Human Machine-Mediated Interaction for Applications in Social HRI

Session P.15: Games (Session Chair: Chris McCarthy)

5th / 11:00-12:30 / Abrolhos

  • [FULL PAPER] Robert Cuthbert, Selen Turkay and Ross Brown. The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game
  • [SHORT PAPER] Penny Sweetser and Daniel Johnson. GameFlow and Player Experience Measures
  • [SHORT PAPER] Lucy Sparrow, Martin Gibbs and Michael Arnold. Apathetic Villagers and the Trolls Who Love Them: Player Amorality in Online Multiplayer Games
  •  [FULL PAPER] Bronwyn Cumbo, Eva Eriksson and Ole Iversen. The ‘least-adult’ role for adult researchers supporting child participation in child-led play contexts

Industry Paper Presentations

20 minutes/presentation + 5 minutes Q&A

IND.1: Industry Presentations 1: Industry and Culture & Society (Session Chair: Jess Tsimeris)

3rd / 13:30-15:00 / Garden

  •  Kossinna Wasala, Rafael Gomez, Jared Donavan & Marianella Chamorro-Koc. Emotion specific body movements_Studying humans to augment robots’ bodily expressions
  • John Murphy, Frederica Densley & Stuart Ross. Service Design – Forensic Evaluation Model (SD-FEM) Towards a practical model for evaluation of a mobile application to support forensic clients with drug and alcohol addiction
  • Arezou Soltani Panah, Hilary Davis & Ivana Randjelovic. PRISE-giving: A Parenting Industry Partnership Prototype

IND.2: Industry Presentations 2: Technologies in Industry (Session Chair: Christopher Kueh)

4th / 13:30-15:00 / Garden

  • Akihiro Miyata, Kousuke Motooka & Denro Go. A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies
  • Chris Thorne. Healing Cracks in Cyberspace: towards best practice
  • Hitesh Dhiman, Sebastian Büttner and Carsten Röcker. Handling Work Complexity with AR and Deep Learning — An Exploratory Approach to Support Production Work

Work in Progress, Demos, and Poster

All contributions (demos, WiP, and posters) will be presented within an oral session. This will allow poster and demo presenters to attract more audience to their poster stands. The actual posters and demos will be presented on Thursday. However, we strongly encourage demo and poster presenters to use the exhibition space during the conference.

5 minutes/presentation + 3 minutes Q&A

WiP.1: WiP/Poster/Demo 1 (Chair: Soojeong Yoo)

3rd / 13:30-15:00 / Room: Rottnest

  • [WIP] Rodney Zsolczay, Ross Brown, Frederic Maire and Selen Turkay. Vague Gesture Control: Implications for Burns Patients  
  • [WIP] Galena Pisoni. Collaborative learning in a shared course between two universities 
  • [WIP] Jingoog Kim and Mary Lou Maher. Metaphors, Signifiers, Affordances, and Modalities for Designing Mobile and Embodied Interactive Systems 
  • [WIP] Teis De Greve, Bieke Zaman and Jessica Schoffelen. The Shanzhai City
  • [WIP] Tharushi Wickramarathne and Abdullah Al Mahmud. Exploring Smart Cooling Garments for Endurance Cycling Athletes 
  • [WIP] Rohan Hundia and Aaron Quigley. BreathIn: A breath pattern sensing approach for user computer interaction 
  • [WIP] Dmitry Resnyansky, Mark Billinghurst and Arindam Dey. An AR/TUI-supported Debugging Teaching Environment 
  • [WIP] Aung Pyae. User’s English Language Proficiency Matters in Interacting with a Voice User Interface: A Case of the Google Home Smart Speaker 
  • [Demo, WIP – Rei Takakura, Kyohei Hakka and Buntarou Shizuki. Exploration of Passive Haptics Based Learning Support Method for Touch Typing 
  • [Demo, WIP – Eugenia Kim and Andrew Crowe. Lithium Hindsight 360: Designing a process to create movement-based VR illness narratives 

WiP.1: WiP/Poster/Demo 2 (Chair: Soojeong Yoo)

4th / 13:30-15:00 / Room: Rottnest

  • [WIP, Poster] Shun Fujita, Naoki Yanagihara, Buntarou Shizuki and Shin Takahashi. Ray-Casting Based Interaction Using a Pull-Out Gesture for Tabletops 
  • [WIP, Poster] Akifumi Inoue, Ryuta Ishikawa and Mitsuyoshi Yamamoto. Implementation and Initial Evaluation of Virtually Transformable Plushies 
  • [WIP, Poster] Callum Parker, Joel Fredericks, Marius Hoggenmüller and Soojeong Yoo. “Let’s take a selfie”: Design Considerations for Public Selfie Booths
  • [WIP, Poster] Ryoga Kumazaki and Akifumi Inoue. Development and Evaluation of a Mask-type Display Transforming the Wearer’s Impression `
  • [WIP, Poster] Takahiro Arai and Akifumi Inoue. BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air 
  • [WIP, Poster] Marina Buzzi, Oberdan Parodi, Beatrice Rapisarda and Federico Vozzi. CoDesigning User Interfaces for a Wellbeing Persuasive App
  • [Demo, WIP, Poster] Yusuke Sei, Minto Funakoshi and Buntarou Shizuki. Expanding One-Handed Touch Input Vocabulary Using Index Finger on and Above Back-of-Device 
  • [WIP, Poster] Wafa Johal, Alex Tran, Hala Khodr and Pierre Dillenbourg. TIP: Tangible e-Ink Paper Manipulatives for Classroom Orchestration 
  • [Poster] George Stamou, Cristina Botella and Azucena Garcia-Palacios. The combination of cognitive behavioural therapy with virtual reality for the treatment of post natal depression: A pilot feasibility study 
  • [WIP, Poster] – Apoorva A. Plural Navigation: Navigation for a Wholesome Experience 

D.1: Demo Presentations (At the Demo Stands)

5th / 09:00-12:30 / Room: Rottnest / Chair: Martin Masek

  • [Demo, WIP] – Rei Takakura, Kyohei Hakka and Buntarou Shizuki. Exploration of Passive Haptics Based Learning Support Method for Touch Typing 
  • [Demo, WIP] – Eugenia Kim and Andrew Crowe. Lithium Hindsight 360: Designing a process to create movement-based VR illness narratives 
  • [Demo, WIP, Poster] Yusuke Sei, Minto Funakoshi and Buntarou Shizuki. Expanding One-Handed Touch Input Vocabulary Using Index Finger on and Above Back-of-Device 

P.1: Posters (At the Poster Stand)

5th / 09:00-12:30 / Room: Rottnest / Chair: Martin Masek

  • [WIP, Poster] Shun Fujita, Naoki Yanagihara, Buntarou Shizuki and Shin Takahashi. Ray-Casting Based Interaction Using a Pull-Out Gesture for Tabletops 
  • [WIP, Poster] Akifumi Inoue, Ryuta Ishikawa and Mitsuyoshi Yamamoto. Implementation and Initial Evaluation of Virtually Transformable Plushies 
  • [WIP, Poster] Callum Parker, Joel Fredericks, Marius Hoggenmüller and Soojeong Yoo. “Let’s take a selfie”: Design Considerations for Public Selfie Booths
  • [WIP, Poster] Ryoga Kumazaki and Akifumi Inoue. Development and Evaluation of a Mask-type Display Transforming the Wearer’s Impression `
  • [WIP, Poster] Takahiro Arai and Akifumi Inoue. BLASTNEL: Collision Sensation Display for Virtual Reality Games Using Highly Compressed Air 
  • [WIP, Poster] Marina Buzzi, Oberdan Parodi, Beatrice Rapisarda and Federico Vozzi. CoDesigning User Interfaces for a Wellbeing Persuasive App
  • [WIP, Poster] Wafa Johal, Alex Tran, Hala Khodr and Pierre Dillenbourg. TIP: Tangible e-Ink Paper Manipulatives for Classroom Orchestration 
  • [Poster] George Stamou, Cristina Botella and Azucena Garcia-Palacios. The combination of cognitive behavioural therapy with virtual reality for the treatment of post-natal depression: A pilot feasibility study 
  • [WIP, Poster] Apoorva A. Plural Navigation: Navigation for a Wholesome Experience