Submissions will be accepted in various categories as described below. All submissions must be written in English and follow formatting guidelines in the paper template. Both long and short papers will undergo a double-blind review by an international panel and evaluated on the basis of their significance, originality, and clarity of writing. This review will be based on the full text of the submitted paper. Accepted papers will be published in the ACM International Conference Proceedings Series available from the ACM Digital Library. Award will be given to the highest quality .


We are looking for submissions under the theme of Experience Design across Asia Pacific in the following areas but not limited to:

HCI: Methods, Tools and Techniques

  • Usability Methods and Practices
  • Human-centered Design
  • Participatory Design
  • User Studies and Ethnographic Approaches
  • Design Methods
  • Tools for Design, Modelling and Evaluation
  • HCI and Software Engineering
  • Usability Metrics and Measurement
  • Ethical issues in HCI
  • HCI Education and Design Education
  • HCI4D

UX Applications and Business Domains

  • Digital Transformation
  • Mobile User Experience
  • Organizational context and technology design
  • Games and Entertainment
  • Healthcare, E-health and Telemedicine
  • Interactive Design for Online Education
  • Computer-supported cooperative work and collaboration
  • E-commerce Interface Design and Evaluation
  • Electronic, Mobile and Ubiquitous Commerce
  • Service Design (Micro-finance, Micro-loan, Instant Courier, Agile Transport)
  • Social Computing (Social Media, Social Networking)
  • Online Gaming, Crowdsourcing, Collective Intelligence, Online Dating
  • Cryptocurrency and Financial Technology
  • UX and eLearning
  • Blockchain
  • Crowdsourcing

User Research and Usability

  • Lean User Experience
  • Agile User Experience
  • Usability Testing
  • User Research
  • Internationalization and Localization
  • Accessibility and inclusion

User Interface Design

  • Design System
  • Multimedia and Multimodal Interfaces
  • Natural User Interfaces
  • Tactile and Haptic Interaction
  • Novel Interaction Techniques
  • Mobile User Interfaces
  • Responsive Design
  • Graphic User Interface
  • Information Visualisation

Emerging Technologies

  • Virtual Reality
  • Augmented Reality
  • Mobile Computing and User Mobility
  • Affective Computing
  • Context-Aware and Ubiquitous Computing
  • Internet of Things
  • Big Data
  • Human Robot Interaction
  • Artificial Intelligence
  • Smart Cities
  • Autonomous Vehicles
  • Wearable Technology
  • Brain Computer Interface
  • Novel Interface

Graphics, Art and Media Technology

  • Engaging users with multimedia
  • Methods and techniques of creative practices
  • Visualizing and interacting with data
  • Quality of Experience (QoE)
  • Digital storytelling
  • Interactive art
  • Media technology and interactivity
  • Designing for multi-user interaction
  • Tangible, mixed reality interfaces and multi-modal interfaces

Submission Types

  1. Long papers report on innovative, original, and completed research, which is relevant, significant, and interesting to the HCI community.
  2. Short papers present ideas that are emerging and would benefit from discussion with members of the HCI community. This type of submission may include work-in-progress, experiences of reflective practitioners, and first drafts of novel concepts and approaches.
  3. Workshops are half-day and full-day sessions on topics that contribute to community building around a specific HCI topic. Topics may include methods, practices, and other areas of interest and that support active participation beyond presentation.
  4. Doctoral consortium is a full-day intensive session for research students. A panel of experienced HCI researchers provides advice and guidance.
  5. Student Design Challenge is an annual international competition in which students work rapidly researching, brainstorming and sketching a solution for a real HCI problem. Finalists will present their work at the OzCHI 2019 conference.
  6. Industry papers provide the opportunity for practitioners and industries for their initiatives or new developments that could benefit from discussion with members of the HCI community.
  7. Work-in-Progress papers are a subset of the long papers track (subject to the same format and deadlines). Rather than reporting on mature research, they describe work-in-progress, late-breaking and new ideas, questions, or challenges, and are intended to provoke discussion in the OzCHI community. The accepted submission will be required to present a poster
  8. Demo is a venue for industry, research, startups, maker communities, the arts, and design to present their hands-on demonstration, share novel interactive technologies, and stage interactive experiences. This venue promotes and provokes discussion on novel technologies.